MAS CAAD ETHZ 2010-2011 · ITA(Institute of Technology in Architecture), Faculty of Architecture ETH Zurich » Sean Hanna http://www.mas.caad.arch.ethz.ch/mas1011 ETHZ D-ARCH CAAD MAS Sun, 05 Feb 2012 15:00:22 +0000 en-US hourly 1 http://wordpress.org/?v=4.1 UCL Bartlett Workshop: Final Projects http://www.mas.caad.arch.ethz.ch/mas1011/?p=1237 http://www.mas.caad.arch.ethz.ch/mas1011/?p=1237#comments Mon, 29 Nov 2010 22:03:58 +0000 http://mascaadethz2010.wordpress.com/?p=1237 We had to find interesting natural systems and look at how these systems are all goal directed, performing continual exchanges of information between themselves and the world they inhabit. Some of the most interesting systems will adapt their exchange based over a history of previous exchanges. We used our research as a starting point for generating design proposals for responsive architecture. Unlike the predominantly formal and static approaches architects take when borrowing from the natural world, we will be more concerned with behaviour over time. In groups of three or four we were  build a responsive objects.

It had some of the following characteristics

1. Capacity to react/interact with human beings

2. Capacity to react/interact to the environment that it is situated within.

3. Multiple agents with capacity to react/interact between each other.

4. Demonstrate adaptive behaviour through use of coding strategies.

Thoughts of Designing Interaction for People Invitation and incentive play on motivation, and the role of the designer is to help the players envision the experience take-out. In presenting incentives, the designer needs to manage expectations and provide an interesting reward to keep people engaged. The sense of impact deals with awareness in the engagement. Players need to know they are active agents, that they are changing a narrative. The design of the interaction must comprise a response to the act of participation and this response must be understood as such. These feedback mechanisms are therefore key to sustaining the engagement. From seconds to months or years, consideration of timing addresses both the immediacy of feedback mechanisms and sustaining momentum over different periods of time. Planning contact in an interaction affects the level of engagement. A multi-sensory approach enhances the level of engagement and can make the experience more memorable. Designers provide the medium for the players to create their own stories within the grand narrative of a project. Rules affect the overall structure of the exchange and will directly impact the level of authorship given to participants. They facilitate lines of communication and help to establish clear roles for the players/participants. Authorship is the subject of a negotiation between the players. The more authorship is shared, the more it allows for many stakeholders to appropriate the piece, making it more customisable, and fostering a sense of belonging, empowerment, and responsibility.

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STUDENT WORKS

Music Landscape : Jorge Orozco MAS ETH,

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Nissan Ant GTR: Magda Osinska -MAS ETH, Andrea Vannini, Ciriaco Castro Diaz,Giulio Castorina -MSc AAC Bartlett Faculty of Graduate Studies

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Hideaki Takenaga MAS ETH,

Aata Muszynska  MAS ETH,Agni Kasparian Saraidari, David Andreen, Simon De Timary-MSc AAC Bartlett Faculty of Graduate Studies

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Nikola Marincic  MAS ETH,

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Sean Hanna comments

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Jesper Thøger Christensen MAS ETH,

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Aleksandar Lalovic MAS ETH,

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