MAS CAAD ETHZ 2010-2011 · ITA(Institute of Technology in Architecture), Faculty of Architecture ETH Zurich » Bartlett http://www.mas.caad.arch.ethz.ch/mas1011 ETHZ D-ARCH CAAD MAS Sun, 05 Feb 2012 15:00:22 +0000 en-US hourly 1 http://wordpress.org/?v=4.1 20.04.2011 / STEPHEN GAGE http://www.mas.caad.arch.ethz.ch/mas1011/?p=2448 http://www.mas.caad.arch.ethz.ch/mas1011/?p=2448#comments Sat, 09 Apr 2011 09:50:47 +0000 http://www.mas.caad.arch.ethz.ch/mas1011//?p=2448 20.04.2011, 13:00, Stephen Gage @ HIT E 51

Bartlett UCL, London

A-Functional Architecture.

I argue that the experience of architecture, the delight and wonder of finding oneself in beautiful places and spaces resides both in highly designed interactive spaces and events and in spaces from which close functionality has departed or in which close functionality was always transient. I describe the latter as a-functional spaces and places. The combination of transient functionality with a-functional spaces and places is a rich and challenging future for architecture. This paper is an attempt to suggest representations of the way that observers make sense of a-functional spaces and places and representations and models of the way that architects might design them.

The suggested model is not based on an understanding of any one particular space and place. It is derived from Gordon Pask’s description of his understanding of an aesthetically potent environment. The resulting type of architecture is, in principle, similar to both the highly designed architecture and vernacular architecture of the past.

An extreme example is that given by Evans in his description of the architecture of the 15th and 16th century palazzo, where corridors and spaces off them hardly existed, where spaces where all “ en suite” and activity was supported by furniture. The incorporation of “slack” in the design of these spaces and places is critical to their long-term success.

Stephen Gage’s lecture:

Click here to view the embedded video.

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28.03.2011 / RUAIRI GLYNN http://www.mas.caad.arch.ethz.ch/mas1011/?p=2353 http://www.mas.caad.arch.ethz.ch/mas1011/?p=2353#comments Sat, 26 Mar 2011 20:00:31 +0000 http://www.mas.caad.arch.ethz.ch/mas1011//?p=2353 28.03.2011, 16:00, Ruairi Glynn @ CAAD, HPZ F

www.ruairiglynn.co.uk

Motive Architecture.

Although Vitruvius’s treaties included clocks, waterworks and mobile war machines; architecture is often understood to be an art of space, not of time. Architecture’s traditional role has been the spatial backdrop to social interaction and performance: In the 20th Century, Price’s ‘Fun Palace’, Archigram’s ‘Instant City’, and Fisher’s various ‘Staged Architectures’ challenged this axiom, imagining and constructing architectures that were active kinetic participants in their own right. Increasingly architects enabled by computational technologies are creating spaces that can engage actively within social and performative interactions.

To have a motive, is to have reason behind your behaviour, so how our built environment saturated with computation can sense the world, and make decisions about its behaviour will be discussed.

To be motive, is put behaviour into motion, so I will present my kinetic installations and discuss their context in the long history of architectural automata and the rise of robotic architecture today.

Ruairi Glynn splits his practice between the production of public art installations, teaching, curation and writing.  He is a Lecturer in MSc Adaptive Architecture and Computing and MArch Architectural Design at the Bartlett School of Architecture, University College London and MA Textile Futures and MA Industrial Design at Central Saint Martins College, University of Arts London. His blog www.interactivearchitecture.org is the largest online resource dedicated to the territory between interaction and architectural design. He is regularly invited to lecture, run workshops and exhibit his interactive art works internationally, receiving prestigious awards including at the 11th Annual “Concurso Internacional de Arte y Vida Artificial”, Madrid Art Fair. and the ‘European Top Talent Award for Digital Media’, Europrix. He has organised and curated over a dozen conferences, symposiums and exhibitions all centred on the driving influence computation is having on design and research. His latest event www.fabricate2011.org will be held in London in April. For information go to www.ruairiglynn.co.uk

Ruairi Glynn’s lecture:

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As starting point Ruairi characterize kinetic architecture into three distinct conceptual modes of behaviour.

1. Automatic. Single choreographed behaviour following a linear arrangement from beginning to end.

2. Reactive. Multiple choreographic behaviour following non-linear arrangements, triggered by stimuli.

3. Interactive. Un-choreographed behaviours formed through exchange between participants.

Ruairi’s lecture was divided in three parts. The first one where in a mater of introduction he reviewed several inspirational projects from simple time-based interactions to adaptive systems. In the second part a more theoretical basis was elaborated, concepts as Attention, Animism, Perceptual Causality and Puppetry are the basis of his research as an Interactive Architect. In the last part he presented some students projects from the Bartlett Master of Science programme.

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UCL Bartlett Workshop: Lectures by Ruairi Glynn http://www.mas.caad.arch.ethz.ch/mas1011/?p=1234 http://www.mas.caad.arch.ethz.ch/mas1011/?p=1234#comments Sat, 27 Nov 2010 22:02:12 +0000 http://mascaadethz2010.wordpress.com/?p=1234 We will talk only about machines with very simple internal structures, too simple in fact to be interesting from the point of view of mechanical or electrical engineering. Interest arises, rather, when we look at these machines or vehicles as if they were animals, in a natural environment. We will be tempted, then, to use psychological language in describing their behavior. And yet we know very well that there is nothing in these vehicles that we have not put there ourselves…

“…It is also quite easy to observe the full repertoire of behavior of these machines–even if it goes beyond what we had originally planned, as it often does. But it is much more difficult to start from the outside and try to guess internal structure just from observation of behavior. It is actually impossible in theory to determine exactly what the hidden mechanism is without opening the box, since there are always many different mechanisms with identical behavior…A psychological consequence of this is the following: when we analyze a mechanism we tend to over estimate its complexity.”

Valentino Braitenberg, 1984, Vehicles: Experiments in Synthetic Psychology.

Learning from our natural environment

A strange animal like character is often the unintentional by-product of objects with the ability to sense, make decisions and act on the world. We will celebrate this as a potentially powerful aesthetic and functional opportunity, exploring the design of interactive architecture. From the simplest bacteria, crustaceans, arachnids, plants and insects, right up to fish, birds, amphibians, reptiles and mammals; from individual creatures to whole social communities, we will begin by investigating how the natural world uses its ability to sense, think and act on the world. Consider the following examples: Birds of paradise mating rituals, firefly’s synchronous light pulse dances, inter-continental whale songs, pheromone releasing ants, bioluminescent Angler fish… There’s a lot of inspiration out there to extend our understanding of how intelligence, even very simple intelligence can be both beautiful, functional and inspirational. We will explore how our understanding of behaviour can inspire new design and research opportunities and the creation of ecologies of intelligent environments that communicate and interact with each other and the world around them. Think about how nature moves, Interacts, Attracts, Repels, Feeds, Fights, Hides, Adapts, Thinks, Mates, Cares, Shows Emotion, and Plays.

Some insects demonstrate a simple type of learning that has been dubbed “learning by instinct”.It is hypothesized that honey bees for example are pre-wired to learn how to. distinguish certain classes of flowers, and to learn routes to and from a home hive and sources of nectar. Other insects, butterflies, have been shown to be able to learn to distinguish flowers, but in an information limited way [8]. If they are forced to learn about a second sort of flower, they forget what they already knew about the first, in a manner that suggests the total amount of information which they know, remains constant.

Rodney Brooks, 1987, Intelligence without representation

Our Focus

While there’s a growing body of architectural research exploring formal biomimetic logics, little research has been given to the complex and intriguing adaptive behaviours the natural environment displays. Greater understanding could provide critical knowledge to the design of ecologically responsive and sustainable systems within the built environment as well as suggest new forms of engaging and personalised human-architecture interaction. We will explore these ideas though a Cybernetic framework and look at the sciences that came out of Cybernetics including Artificial Intelligence, Robotics and Computer Vision. In parallel we will look at the leading architects, artists and designers who are engaging with these technologies forming new hybrid art & science practices.

Click here to view the embedded video.

Click here to view the embedded video.

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